Rivals 2 would first be announced in May 2020 before receiving its debut gameplay teaser last April, which you can also find below. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. He does tease, however, that there will probably be more updates for the new game coming in April. Rivals of Aether - OverviewRIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Series creator Dan Fornace, who previously served as the Lead Designer for Killer Instinct's revival, stated in the preview that those mechanics were beyond the scope of the current game since it began as a one-man project before expanding out to a full studio with multiple titles.įornace closes out the post by saying that Rivals 2 is still in its early stages, so don't expect a release date or beta any time soon. Whether or not Rivals of Aether 2 will have rollback netcode remains to be seen, but it has plenty of development time with a 2024 release date. if you want to fight chara (boss mode) with a cheap character, just run and avoid her attacks. Read: /ivijz1Sapf- Aether Studios January 10, 2022 Rollback netcode is the best method of playing fighting games online due to its lack of lag and input delay. DLC pack and Rollback Netcode coming soon to Rivals of Aether. Rivals 2 is also going to shake up the gameplay itself too by adding shields and grabs to the fast-paced, combo-heavy platform fighter that is the primary focus of the new footage.Ģ022 is going to be a huge year for Aether Studios!Ĭheck out 2021 Recap and 2022 Preview to see what we have in the works! Rollback netcode in Rivals of Aether has been a long time coming, and its proven to be quite the struggle to rebuild our original 1v1 netcode into. This will likely prove to be a massive shift in how the sequel looks and feels, which appears to be coming along nicely. The most obvious change to the formula is of course the shift in engine and art style from small fighter 2D sprites to much larger cel-shaded 3D models.
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